Saturday, June 10, 2006

Standard Game Length

As gamers, we need to make sure we set forth the expectation to the video game publishers that we expect our games to be of a certain length. This shouldn't be news to any of them, because they used to adhere to these previously unwritten rules back in the day of SNES and Genesis. We need to make sure they know that pretty graphics do not make up for a 10 hour game (I'm looking in your direction, 'Onimusha'). In the PS2/Xbox/Gamecube generation, games ran about $50 each. In the PS3/X360/Wii generation, we're most likely looking at games going for $60 each. We need to get our moneys worth, people! Stand united!

The rules are as follows:
  • An action game (defined here as a running-and-gunning game with minimal puzzles; e.g. Metal Gear Solid, Devil May Cry, any FPS) must be at least 25 hours long. Not counting the cinematics.
  • An adventure game (defined here as a puzzle solving game sprinkled with spurts of action; e.g. Resident Evil, Prince of Persia, Tomb Raider) must be at least 35 hours long. Again, not counting the cinematic sequences.
  • An action/adventure game (defined here as an adventure game where the '"puzzles" involve a more action-based solution -- sandbox games fall into this category; e.g. The Warriors, Mercenaries, the whole GTA series) must be at least 35 hours long to complete the main storyline, and at least 45 hours long to complete all of the side quests. Not counting the cinematics, of course.
  • An RPG (defined here as any story-heavy game that, for the most part, does not rely on quick reflexes; e.g. The Final Fantasy series, The Xenosaga series, the Dragon Quest series) must take at least 60 hours to complete the main storyline, and at least 70 hours to complete all of the sidequests. This time, of course, should not take into account any cinematic sequences (I'm looking at you, 'Xenosaga'...)
Of course, fighting games, racing games, sports games, and MMORPGs should all have unlimited play time due to the replay value. Stand strong; demand more play time and less BS.